Ethernet vs Wi-Fi for FACEIT and CS2
Explain ping, packet loss, jitter and why stable frametime alone is not enough.
LatencyWi-FiEthernetFACEIT
Low ping is good. Stable ping is better. No packet loss is mandatory.
What players should understand
Most players only look at ping. Your guide can stand out by explaining jitter, packet loss and local network problems in simple language.
This is a great topic for combining your IT background with Counter-Strike.
- Ping: travel time to the server.
- Jitter: how much the ping jumps around.
- Packet loss: missing data that causes unstable gameplay.